Common animation mistakes

I contributed my take on the common mistakes I see people make with UI animation in this article along with some other cool folks.

The “mistake” I wrote about was forgetting to pay attention to easing. Easing is what makes an animating object change speed over the course of an animation and it’s also a big influence on how successful your animation will be.

In the real world objects accelerate into their motion and slow down before coming to a stop. Even on screen, animations that follow this general pattern often feel odd or even look a bit wrong. Paying attention to the easing you’re using for your animation can fix this.

For the full explanation (and everyone else’s advice), check out the full article here:

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