PerlinNoise in Flash: See it

I’ve been playing around with the perlinNoise method in Flash a bit lately. I made this little tool for myself to see what the different parameters in the perlinNoise constructor did visually. True, you don’t really need to know what the noise looks like to use it, but I was curious.

Here’s the tool if you’re interested in seeing some perlin noise variations that you can get with this method. I didn’t include options to change the baseX, baseY or offset since this was just a quick tool. Also, the channel options in the actual constructor will take actual channel names or combinations thereof, not just uints, bt again, this is quick tool so it only takes numbers.

Enter a value for the number of octave and the random seed. The channel options box is optional, it defaults to 7. Stitch, fractalNoise and grayScale are all boolean. Check for true, uncheck for false. Pick your settings and then click below to see the awesome results. That’s all there is to it.   Check out the LiveDocs page for all the fine print about the parameters.

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